Hey everybody, I've just released a minor update for MD Mayhem! Kinda unexpected, but there's a good reason behind it.
Development's been a tad bit slow as of late due to certain irl things, and its most definitely gonna become even slower for the next few weeks, so I figured I'd publish a small update on the Employees Only Demo so the interest on this game doesn't get lost in the wind. Just for the record, I'll still be posting some small skits and such when I have the time, so look forward to that!
Anyways, I hope y'all will enjoy this minor update for MD Mayhem!
As always, if you feel like supporting the development of games such as these, make sure to join the discord!
Changelog:
* Added a trait system for the CPU players! Each unique character you face has a different set of traits which affects the strategy they use in a match! Helps with balancing the RNG.
* Items can now be used by simply clicking on the item instead of double-clicking it (Don't know why I had it like that in the first place)
* Polished up a variety of things such as the game font for a more pleasing experience
* Fixed a handful of bugs, including a soft-lock where the dice can be thrown out of existence
* Added an extremely important image in the game files (trust)
Next up
When you don't take the time to read the description of a tournament application (ft. Bart)
Adaptation to an environment sure has its perks. [Or just being born a cyborg robot thingy] (ft. Altis)
E Guardian Afterstory: Gambit's Wrath Modern EG67 Fight Update | Surprise! Game Rebalance!
Don't you hate it when you're unaware of someone being a walking tracker? (ft. Bob V4.2.3)
Delta casually stealing a soul (credits to @TheLuigiPlays8
for editing in the deltarune sounds)
MD Mayhem "Devlog"
Some cute lil fellas babysitting each other
MD Mayhem 2nd Demo Release Date Confirmation
The Smol Lemon Cherry Slushy (May or may not be explosive. Handle with care.)
The most optimal way to avoid being changed by MDs (ft. Jj)
















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