Hey everybody, I've just released a minor update for MD Mayhem! Kinda unexpected, but there's a good reason behind it.
Development's been a tad bit slow as of late due to certain irl things, and its most definitely gonna become even slower for the next few weeks, so I figured I'd publish a small update on the Employees Only Demo so the interest on this game doesn't get lost in the wind. Just for the record, I'll still be posting some small skits and such when I have the time, so look forward to that!
Anyways, I hope y'all will enjoy this minor update for MD Mayhem!
As always, if you feel like supporting the development of games such as these, make sure to join the discord!
Changelog:
* Added a trait system for the CPU players! Each unique character you face has a different set of traits which affects the strategy they use in a match! Helps with balancing the RNG.
* Items can now be used by simply clicking on the item instead of double-clicking it (Don't know why I had it like that in the first place)
* Polished up a variety of things such as the game font for a more pleasing experience
* Fixed a handful of bugs, including a soft-lock where the dice can be thrown out of existence
* Added an extremely important image in the game files (trust)
Next up
Some cute lil fellas babysitting each other
I can't escape the allegations...
Casual Rodent Gremlin Chaos (ft. Gambit)
i am currently a tad bit sleep deprived, so have-a-belle before i sleep-a-belle
Delta but uhhhhhhh more evil ig Made this after laughing my ass off in a vc seeing the image this was based on (Beyblade is apparently that serious)
MD Mayhem "Devlog"
MD Mayhem 2nd Demo Release Date Confirmation
When you don't take the time to read the description of a tournament application (ft. Bart)
Don't you hate it when you're unaware of someone being a walking tracker? (ft. Bob V4.2.3)
















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