Me and @Nerd_Metall have been hard at work improving the engine to be more accurate and have less slowdown. Progress is moving along nicely!
Small feature we've added: You can "run up against walls" much like in the original games now. You're welcome.
Next up
"Why are you trying to protect something... if what you're defending can't be saved from the inevitable?"
Obviously, we're nowhere near close to getting proper translators for RTF, but as a start we've (or to be specific, I've) changed the text-based icons for sprites into images, so that you'll be able to tell what it is regardless of language.
oh okay! cool
as a treat (and for your ease), the player physics are now set discreetly inside the hitbox sprite so your brain hurts less
enjoy the late night post
why
you people are not going to believe the sheer adrenaline rush i felt followed by overwhelming euphoria.
it's only a start, but i've finally P-Ranked John Gutter.
yeah i know i'm overhyping one P-Rank but look i savor the small victories
full vid soon
There are some wrongs that just have to be righted.
Rush Coil and Jet will be built into RTF v2A.
Your cries have been answered- enemies can now be moved by platforms (and soon to be conveyors).
We've also fixed platforms to work in scrolling scenarios.
Been a while since I drew the guy that saved the video game industry, am i right?
Unfortunately, I had...a bit of trouble uploading this one. You know how the Big N is.
I put further words on that situation in an article.
on the topic of the art i released some time ago, who do ya'll think this "human-ified" oc of mine could be
guess in the comments or smth
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