Game
HedgeWarp: Sonic Development Kit/Framework for TurboWarp
2 years ago

Me and @purp_lean making mad progress so far. 🙏

https://streamable.com/6f8z9p




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little icon making test, nothing more.

Anyways have these old musty crusty ahh designs for Unbound Mickey, Forseeing, and The Undefined.

TU - The Melted Willy looking guy

Forseeing - the weird floating 4.0 MickMick looking guy

Unbound Mickey - The guy in green shoes

Teaser for something.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

brung back my old oc plus a new one

...they don`t have names yet tho

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)