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Dustbelief Papyrus Rebirth
3 years ago

Meet the great Papyrus!

This time for real Great and almost "new"! His animations was significantly supplemented (actually rebuilt from scratch). So he came to greet you and show off.

Wave him in the commentaries.


I made a new system of animation with help of my own bones. They help me to change the position of several symmetrical elements at the same time, without deforming their sprites. This small innovation unties my hands for any turning of the character.


Also, a physics tool has been added for clothing and scarves. They now sway more naturally, and I don't have to manually create the movement. However, I still need some time to fine-tune it.



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Well. I’m heading out to celebrate the New Year. Papyrus is coming with me, and he also (almost) sincerely wishes you a Happy New Year. (I barely had to force him.) He’s planning to go out and have some fun in the new year.

Someone decided to say "hello" to you.

New Human desing.

Now I have a mannequin for creating HuMaNs. It's simple enough to just replace the sprites.

more Noelle art!

Patch 2.7.3

Fixes issues caused by Unity developers' mistakes security. Moving to the patched engine version so your PC doesn't "explode". Anyway, it's all done with love.

Also, thank you for still downloading my game. I'm genuinely amazed.

Fix 1.1.2

- Fixed the ability to set your own control keys

- Significantly improved optimization in combat. No more freezes

- Fixed a bug where Frisk could no longer teleport down after death

- You can now charge the forward teleport a little more often

This is our new poster for Undertale Cyan (made by me)

I want to be honest and not endure "years" of silence.

I REALLY WANT to make a continuation of Dustbelief Papyrus Rebirth, and I’m eagerly waiting for the moment when I can work on it, but because of this awful real world, I can’t right now.