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Game
Dustbelief Papyrus Rebirth
2 years ago

Meet the great Papyrus!

This time for real Great and almost "new"! His animations was significantly supplemented (actually rebuilt from scratch). So he came to greet you and show off.

Wave him in the commentaries.


I made a new system of animation with help of my own bones. They help me to change the position of several symmetrical elements at the same time, without deforming their sprites. This small innovation unties my hands for any turning of the character.


Also, a physics tool has been added for clothing and scarves. They now sway more naturally, and I don't have to manually create the movement. However, I still need some time to fine-tune it.



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Fix 1.1.2

- Fixed the ability to set your own control keys

- Significantly improved optimization in combat. No more freezes

- Fixed a bug where Frisk could no longer teleport down after death

- You can now charge the forward teleport a little more often

Happy March 8th.

I'm still struggling, but someday I'll make all my ideas a reality.

Right now I'm learning to program seriously. As soon as I finish and have time, I will realize my ideas.

So right now I'm pretty poor for content.

I want to be honest and not endure "years" of silence.

I REALLY WANT to make a continuation of Dustbelief Papyrus Rebirth, and I’m eagerly waiting for the moment when I can work on it, but because of this awful real world, I can’t right now.

Frisk

Someone decided to say "hello" to you.

Muffet - Day 2 #Joltober25 #Spider

Today is "Rest Day"!

I'm gonna take a little break.

Congratulations on this unifying holiday, crew!

I’m glad I was able to guide you through the first light year on my ship almost entirely on my own!

#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).

But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations

All the game content is ready, but there have been some technical difficulties. Debug time!

I'm pretty sure the build will be released this week. Take your waiting in your hands.