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Game
Dustbelief Papyrus Rebirth
3 years ago

Meet the great Papyrus!

This time for real Great and almost "new"! His animations was significantly supplemented (actually rebuilt from scratch). So he came to greet you and show off.

Wave him in the commentaries.


I made a new system of animation with help of my own bones. They help me to change the position of several symmetrical elements at the same time, without deforming their sprites. This small innovation unties my hands for any turning of the character.


Also, a physics tool has been added for clothing and scarves. They now sway more naturally, and I don't have to manually create the movement. However, I still need some time to fine-tune it.



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Someone decided to say "hello" to you.

Well. I’m heading out to celebrate the New Year. Papyrus is coming with me, and he also (almost) sincerely wishes you a Happy New Year. (I barely had to force him.) He’s planning to go out and have some fun in the new year.

Fix 1.1.2

- Fixed the ability to set your own control keys

- Significantly improved optimization in combat. No more freezes

- Fixed a bug where Frisk could no longer teleport down after death

- You can now charge the forward teleport a little more often

Dev Update - February 2026

Happy March 8th.

I'm still struggling, but someday I'll make all my ideas a reality.

Right now I'm learning to program seriously. As soon as I finish and have time, I will realize my ideas.

So right now I'm pretty poor for content.

Hello there, I'm coming back...or not?

Nyeh heh heh!

There are so many of you!

I hope you really enjoy this project and, don't worry, you'll definitely have a continuation, I promise!

New Human desing.

Now I have a mannequin for creating HuMaNs. It's simple enough to just replace the sprites.

getting a better grip at drawing her

Alright. I’ve already changed into my work uniform, as you can see.