I made a new system of animation with help of my own bones. They help me to change the position of several symmetrical elements at the same time, without deforming their sprites. This small innovation unties my hands for any turning of the character.
Also, a physics tool has been added for clothing and scarves. They now sway more naturally, and I don't have to manually create the movement. However, I still need some time to fine-tune it.
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