Currently had to stop working on entitys to fix a bug making the game run slow upon collision with platforms. I wanted to have pixel perfect collisions and it dropped the frame rate a little, so it’s a new found glitch that has been fixed. Also added a better parenting system substructure ontop of the default one so that it can stop interfering with my collision checking with diffrent objects being able to use platforms when I dont want them to such as the enemy’s and other platforms using platforms which doesnt really make sense. But that has also been fixed going to continue progress on the entitys for the first level and debugging and upgrading the system as I go so stay tuned, alot more things are going to be added this month.
Next up
MMU update 2 pictures
Level Scanner Progress Load Maps From Images Or Drawings
MMU online picture log
MMU 1.0.4 Gemini Man map && revamped Menu
Megaman 1.5 Level Preview's
MMU 1.0.4 Pictures
Bandana Dee the Dream Friend
Chiaki Nanami!
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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