Currently had to stop working on entitys to fix a bug making the game run slow upon collision with platforms. I wanted to have pixel perfect collisions and it dropped the frame rate a little, so itโs a new found glitch that has been fixed. Also added a better parenting system substructure ontop of the default one so that it can stop interfering with my collision checking with diffrent objects being able to use platforms when I dont want them to such as the enemyโs and other platforms using platforms which doesnt really make sense. But that has also been fixed going to continue progress on the entitys for the first level and debugging and upgrading the system as I go so stay tuned, alot more things are going to be added this month.
Next up
MMU 1.0.4 Gemini Man map && revamped Menu
Megaman 1.5 Level Preview's
MMU 1.0.4 Pictures
MMU update 2 pictures
Level Scanner Progress Load Maps From Images Or Drawings
MMU online picture log
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Another house i made long time ago.










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