Game
A Day In The Life

6 years ago

Menu animations :)




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(Mines and menus preview build)

Available for testing now

Buttons jump scare test shot

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Buttons ver 2- jumpscare Test

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.