Loading...
39
Game
Five Nights at Treasure Island: Paranoia Expanded (Working Title)
21 days ago

MickMick + The Rat early gameplay


MickMick starts in the Game Room and the behaves like Inverted Minnie from Abandoned Enigma (Or 4.0 Goofy if you're as far down the rabbit hole as me). That means she'll move to cameras that are shut off in rooms connected to hers. Unlike those Minnie though, she can be lured out of your room once she enters.

The Rat is currently very early in development, but I figured he was coherent enough to showcase. Once he pops down from the ceiling, you need to flicker your light until he goes away (he leaves the 3 time the light is turned on). He currently doesn't have any camera pathing or voice lines, but I plan for him to have both.

Next I'm gonna try and focus on getting all of the old characters reimplemented, then work on Pete.



3 comments

Loading...

Next up

These renders are such a pain to work with

Custom Night Demo plans (Explaination + Character list)

Replaced the old power system I had by stealing borrowing the way Onaf2 / Fnaf3 did it, which feels way better.

Also I did the Onaf2 thing with turning off the lights. The two characters I have in mind right now who are gonna use it are God and Pete.

11 YEARS of FNATI, and honestly this game still fucking rocks

"It's me, Mickey!"

forgot to post it there uhhhhhhhh happy fnati birthday wahooo

Genuinely, what is up with Fnati 2: Magic Kingdom???

I don't think that's The Face

i decided to try out the 3.0 demo and this happened, has anyone ever gotten this before?

WIP for a hoax competition I'm in. I'll post the full thing here once I'm done.