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Game
Five Nights at Treasure Island: Paranoia Expanded (Working Title)
2 months ago

MickMick + The Rat early gameplay


MickMick starts in the Game Room and the behaves like Inverted Minnie from Abandoned Enigma (Or 4.0 Goofy if you're as far down the rabbit hole as me). That means she'll move to cameras that are shut off in rooms connected to hers. Unlike those Minnie though, she can be lured out of your room once she enters.

The Rat is currently very early in development, but I figured he was coherent enough to showcase. Once he pops down from the ceiling, you need to flicker your light until he goes away (he leaves the 3 time the light is turned on). He currently doesn't have any camera pathing or voice lines, but I plan for him to have both.

Next I'm gonna try and focus on getting all of the old characters reimplemented, then work on Pete.



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I think these are all the mechanics I'm gonna include outside of a couple character exclusive ones (and probably the power-outtage but IDk where to put a big lever yet)

I blinked during a composition class while dead-tired a month back and I saw this thingm (remade roughly from memory).

I mean, there's no way I don't put her in this game, right?

Made a hoax video for a compeitition I entered in the False Frights server. I'd appriciate it if you'd check it out! (You don't gotta though)

https://www.youtube.com/watch?v=xfq2z0N7H6A&t=564s

do not fuck with the faces face gang

Have some PNMinnie lines, on the house (voiced by me)

Beta Mother

I love Mother

"It's me, Mickey!"

I'm still putting in normal nights no matter what, but if this game had a roguelike mode how would you guys feel? (Image here for no reason)

hes here

Here he comes! :)