Game
The Secret World of Arcade Game Repair
10 years ago

Micro Post-Mortem in List Form


#Good

  • Understood the API before the Jam

  • Leveraged libraries

  • SPARTAN is awesome for fast abstract sprites

  • GIMP is still useful

  • Having lots of tunes to pick from helps

  • Inheritance saved me a lot of time

  • Made a fancy script playback system

  • Lots of neat visuals with mostly code

  • Primitives and text in place of sprites was fast

  • Super simple collision only

#Bad

  • Some inheritance was not useful

  • Fancy script playback was fancier than it needed to be

  • I stil don’t know how to make simple scaling functions for difficulty

  • Player sprite is pretty underwhelming

  • Forgot to change the font color on the high score screen :(

  • Got seriously tripped up on positioning text for too long

  • Enemy trails might look better with a borderless sprite like the player

  • Spent too much time working with color names not knowing what they looked like

#Lessons Learned

  • GM:S Macros are not static and that is AWESOME

  • In GM:S it is better to have one big string with line breaks and to draw using draw_text_ext() than to try spacing text out

  • Don’t be afraid to use text and primitives in place of simple sprites for things like powerups

  • When do lots of color work in code have the pallete with names on the screen at all times

  • Figure out which colors are foreground and background before making any background images

  • If a small isolated piece of code like positioning the HUD text is not behaving as expected, just start over



0 comments

Loading...

Next up

Build 0.3.0 Now Available!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I was bored, so... ManutKat.

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669