Game
The Secret World of Arcade Game Repair
10 years ago

Micro Post-Mortem in List Form


#Good

  • Understood the API before the Jam

  • Leveraged libraries

  • SPARTAN is awesome for fast abstract sprites

  • GIMP is still useful

  • Having lots of tunes to pick from helps

  • Inheritance saved me a lot of time

  • Made a fancy script playback system

  • Lots of neat visuals with mostly code

  • Primitives and text in place of sprites was fast

  • Super simple collision only

#Bad

  • Some inheritance was not useful

  • Fancy script playback was fancier than it needed to be

  • I stil don’t know how to make simple scaling functions for difficulty

  • Player sprite is pretty underwhelming

  • Forgot to change the font color on the high score screen :(

  • Got seriously tripped up on positioning text for too long

  • Enemy trails might look better with a borderless sprite like the player

  • Spent too much time working with color names not knowing what they looked like

#Lessons Learned

  • GM:S Macros are not static and that is AWESOME

  • In GM:S it is better to have one big string with line breaks and to draw using draw_text_ext() than to try spacing text out

  • Don’t be afraid to use text and primitives in place of simple sprites for things like powerups

  • When do lots of color work in code have the pallete with names on the screen at all times

  • Figure out which colors are foreground and background before making any background images

  • If a small isolated piece of code like positioning the HUD text is not behaving as expected, just start over



0 comments

Loading...

Next up

Build 0.3.0 Now Available!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

"Our work is never over" they said.

Strange Umbrella

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100