Game
The Secret World of Arcade Game Repair
11 years ago

Micro Post-Mortem in List Form


#Good

  • Understood the API before the Jam

  • Leveraged libraries

  • SPARTAN is awesome for fast abstract sprites

  • GIMP is still useful

  • Having lots of tunes to pick from helps

  • Inheritance saved me a lot of time

  • Made a fancy script playback system

  • Lots of neat visuals with mostly code

  • Primitives and text in place of sprites was fast

  • Super simple collision only

#Bad

  • Some inheritance was not useful

  • Fancy script playback was fancier than it needed to be

  • I stil donโ€™t know how to make simple scaling functions for difficulty

  • Player sprite is pretty underwhelming

  • Forgot to change the font color on the high score screen :(

  • Got seriously tripped up on positioning text for too long

  • Enemy trails might look better with a borderless sprite like the player

  • Spent too much time working with color names not knowing what they looked like

#Lessons Learned

  • GM:S Macros are not static and that is AWESOME

  • In GM:S it is better to have one big string with line breaks and to draw using draw_text_ext() than to try spacing text out

  • Donโ€™t be afraid to use text and primitives in place of simple sprites for things like powerups

  • When do lots of color work in code have the pallete with names on the screen at all times

  • Figure out which colors are foreground and background before making any background images

  • If a small isolated piece of code like positioning the HUD text is not behaving as expected, just start over



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