Game
The Secret World of Arcade Game Repair
11 years ago

Micro Post-Mortem in List Form


#Good

  • Understood the API before the Jam

  • Leveraged libraries

  • SPARTAN is awesome for fast abstract sprites

  • GIMP is still useful

  • Having lots of tunes to pick from helps

  • Inheritance saved me a lot of time

  • Made a fancy script playback system

  • Lots of neat visuals with mostly code

  • Primitives and text in place of sprites was fast

  • Super simple collision only

#Bad

  • Some inheritance was not useful

  • Fancy script playback was fancier than it needed to be

  • I stil don’t know how to make simple scaling functions for difficulty

  • Player sprite is pretty underwhelming

  • Forgot to change the font color on the high score screen :(

  • Got seriously tripped up on positioning text for too long

  • Enemy trails might look better with a borderless sprite like the player

  • Spent too much time working with color names not knowing what they looked like

#Lessons Learned

  • GM:S Macros are not static and that is AWESOME

  • In GM:S it is better to have one big string with line breaks and to draw using draw_text_ext() than to try spacing text out

  • Don’t be afraid to use text and primitives in place of simple sprites for things like powerups

  • When do lots of color work in code have the pallete with names on the screen at all times

  • Figure out which colors are foreground and background before making any background images

  • If a small isolated piece of code like positioning the HUD text is not behaving as expected, just start over



0 comments

Loading...

Next up

Build 0.3.0 Now Available!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game model🗿

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I worked so hard to get all four of them to the end safely, but then...

My D&D art for my family so far (WIP if you couldn't tell)