Hey, it's QSV here again, with another update on the game's progress.
Yesterday, I have FINALLY given out a demo build to the playtesters. Their experiences were buggy, as expected, but they overall seem to like it. Even one of them found something that I hinted at, and it was much better than they had envisioned!
I am one happy bunny because of this! No cap, I'm freakin' serious!
So now I'm patching bugs before making an extra bit in the menu, then moving onto late Day 2 and early Day 3, which is probably going to be the most tedious part of the entire chapter, minus all the bonus quests, extra areas, new enemies, bosses, routes and map design.
Because of this, I don't feel like I can get the game done this year. As I've said, I'm starting university soon, which will take up most of my focus.
Meanwhile, I'll get back to testing and making.
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