Comments (50)
i have questions
What? Why? How did you come up with the idea? When?
waiting in the void i will be
cool
i think some hitboxes are too wide.
black frisk. i think you should use another palette.
uh, i think house not works like that.
i stuck.
forgor to say, menu lagging as hell.
where is my chocolate.
i like this game
pans are coming back to 0 rotaion very quickly, like silver lol.
wide screen is broken.
also, i would like to left mini games whenever i want.
wait WHAT? WHY I HAVE 20 HP, I HAD 25?!
oh wow, this cutscene repeated.
where is toriel... and why im black?
in the end, i'd say, its very buggy game, but very intersting.
i will wait new versions.
good luck.
i just hope this will be a full game not just a single battle
Ayy, Soup here! I have some criticisms of the game, and they ain't good.
> First off, Toriel's house's color scheme looks really off. The pink and brown furniture don't mix well with the dark green floor. Same applies for the blue walls and green floor.
> Secondly, the game doesn't seem to be made with the widescreen option in mind. There are screen space errors like Frisk's computer's GUI not completely filling up the screen, Toriel going out of bounds, etc. Also, why add a FPS counter? Idk who's that one person that's gonna die if the game doesn't have a 30 FPS setting.
> Thirdly, this character...
... Their sprite looks very MS Paint-like. It doesn't fit the style of Undertale at all.
My man, this does not look good. Please, hire a spriter.
What a style clash.
> Fourthly, why is there no FLEE option? I get that you didn't account for it while making the engine, but why would you leave out an essential option? In Undertale, during your first encounter with Undyne, you need to FLEE to get to Hotland. FLEEing is an important mechanic, especially when you get frequent encounters, so why leave it out in your engine? That seem frankly dumb imo.
> There are cutscene errors like characters teleporting, that capsule game cutscene going on for way too long, Toriel disappearing when talking to Frisk in their room, etc.
Overall, a very...weird experience. I don't get the inclusion of YouTubers, tho. Generally not a fan of self-inserts, but it's whatever. Not the greatest product, but hey like you said in the demo end sequence, you made at least something playable. Just keep playtesting and developing your skills and you'll do just fine! :)
Well, I want to say something about this game... (I'm not going to report bugs, some people already reported)
I really don't like the environment in the game. I understand that it's difficult to create own objects, but I don't like it when almost all objects and even houses are taken from Deltarune and Undertale and then just added to your game unchanged or just repainted. To me, it looks strange and not fit together. Also oh god - green floor. Maybe it seems strange only to me, but green floor looks very strange...
The character of Toriel. I just don't always feel like it's Toriel... For example, strange moment when Toriel didn't say anything when Angela said that she met Frisk at night! Why didn't Toriel even ask how Frisk met her at night?
And... I think that's all I wanted to say. But the idea is interesting, even though I still don't fully understand it... Mini games are also great. I will be waiting for the next updates and hope that the game will improve!
Game Soundtrack
Wonder (Title Theme) - EZXPP
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- 1.Wonder (Title Theme) - EZXPP
- 2.Try Again! (Game Over) - EZXPP
- 3.We're Here (Home) - QSV
- 4.Something (Night 1) - spacefluff432
- 5.Shoot Or Be Shot (Robber) - Max Endo
- 6.Bright Side (Angela's Theme) - QSV
- 7.Friends, Family and Fun (Town) - EZXPP
- 8.This Is What I Call Relaxing (Angela's Training Room)
- 9.Blue Zenith (Undergames) - xi
- 10.An Enigmatic Encounter (Undergames) - Benlab
Tales Of Underlegends is an Undertale AU by me. It follows a True Pacifist ending where various Undertale players (including YouTubers)/monsters gather at the Challenge Community, constantly battling each other. However, when a new contestant shows up, things can get a bit out of hand...
Currently, only Days 1 and 2 of the first chapter have been made. This is my first ever full game, and I hope to do well on it.
Credit goes to:
TML233 - For attack damage calculation and vaporiser code from the TML engine
Segasonic101, Max Endo, Spacefluff432 and EZXPP - Music
Semi, CrazySoul and GAMER Z - Artwork
MoRoZ and HarryLTS - For guest-starring in Chapter 1.
HarryLTS, Gon UT, Lexxy, S K, Vete, Palex23 and MaxHardcore - For playtesting.
And of course, Toby Fox, for bringing Undertale into the world, otherwise this game never would've existed.
Stay tuned to find out more!
Mild Fantasy Violence
Animated Bloodshed
Mild Language
Comical Shenanigans
Simulated Gambling