Next up
A doodle of asgore i made cause #FridayFanartFriday
(i deleted it before, was unsure about posting this or not lmao)
RIDING IN MY DOG, RIGHT AFTER A BREAK
(WIP)
Cheap yet strong strategy
The ground plants logic is finally coded!
With the snow pea rework ground plants are now stronger!
(Snow pea shoots slower but now after 10 peas it will freeze a zombie)
Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)
We started with the development of the local co-op mode and with the generation of random "level screens" :D
Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"
WIP
New look for the game
Protoman/Blues is here, with a new intro and some new mechanics
Protoman volvio, y no en forma de fichas, sino con mecanicas nuevas y una intro mejorada
Didn't know how to show the amount of new content for the game, the video duration ended up being 16 minutes so... yeah.
New Plants,
New GUI,
Added a lot of keybinds,
Last Stand Endless
And a secret mode...
H O W
it's been less than a day an already have more likes and views than the others WIP videos
So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)
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