Game
FNaF World XL
5 years ago

Mini Fix Build (0.4.2) releasing in a bit


Hey, all!

Apologies for not giving a lot of attention to this game recently, been trying to juggle a lot of things atm and I can't focus down everything.

Anyways, I'm making a small update to fix a few things and (hopefully) get a build of the game up that Windows won't see as a virus.

Fixes:

-Tweaked the damage output for the Plush Storm skill

-Fixed the endings for the Halloween Edition final bosses

-Re-added the Halloween Edition access point (with a little twist regarding how to get to it)

Hint: Walk towards it.

New Content:

-Lilygear Lake can now be accessed! Which also means Endless: Defense is now accessible again!

(Note: still needs work in regards to a boat riding Freddy sprite and adding in the enemy/boss types in the area.)

I'm sure there are additional fixes that might be needed, but for now we'll start with these and take things slow.

'Till next time!



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Figured it out.

How about we change things up?

First signs of danger.

It's been a long time coming...

That time of year again.

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.