Game
FNaF World XL

2 years ago

Mini Progress Update:

A feature that's been long overdue.


I am also running out of things to make mini progress updates for (that wouldn't spoil endgame content, other surprises or be about post-redesign content). Hopefully I don't horribly jinx myself on this, but it might actually be ready to release within a month or so.



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

I might be having too much fun with this process...

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

That time of year again.

New project is having a fun, early outing.

First signs of danger.

The more things change, the more they stay the same.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.