I am also running out of things to make mini progress updates for (that wouldn't spoil endgame content, other surprises or be about post-redesign content). Hopefully I don't horribly jinx myself on this, but it might actually be ready to release within a month or so.
Next up
Suppose it was about time that some of these skills got a little extra kick.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
New look, new direction.
New project is having a fun, early outing.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
It's been a long time coming...
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
I might be having too much fun with this process...
Figured it out.
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