I am also running out of things to make mini progress updates for (that wouldn't spoil endgame content, other surprises or be about post-redesign content). Hopefully I don't horribly jinx myself on this, but it might actually be ready to release within a month or so.
Next up
New look, new direction.
Suppose it was about time that some of these skills got a little extra kick.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
The more things change, the more they stay the same.
First signs of danger.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
I might be having too much fun with this process...











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