Next up
It's been a long time coming...
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
The more things change, the more they stay the same.
How about we change things up?
New look, new direction.
Figured it out.
First signs of danger.
Suppose it was about time that some of these skills got a little extra kick.











8 comments