Next up
First signs of danger.
The more things change, the more they stay the same.
Figured it out.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
New project is having a fun, early outing.
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
Suppose it was about time that some of these skills got a little extra kick.











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