Game
Five Golden Nights At Freddy's 3
3 years ago

Minor Patch: v1.0.2

- Fixed bug, one of the items reappearing when used, when moving to the next section of the map.

- When deleting save data, you keep the Custom Night Mode

- Hint that appears on custom night loading screen is now "less vague".




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The progress of the game is coming along nicely.

maybe 30-40% completed, gameplay wise. Every time I add something new or change something it needs to be tested (for bugs & difficulty etc)

Stay tuned for more updates!

something

I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

Encounter Mechanics

When Tall Hayami appears, you’ll enter an Encounter Scene where you must choose the right actions to survive.

The first Tall Hayami encounter cutscene WIP

Plus, now the bathroom has a light switch, spooky~

my character Hayami-Chan will appear in the game, kinda like an easter egg. Why? because she's amazing.

the screenshot is a bit outdated tho, I've changed the map on the wall a bit & added more progression stuff to the "8-bit" section.

Changed the game up a bit, there's no longer the "6am" thing & you can now exit the office if you haven't triggered the "night"

I'll also change the map a little, remove one of the storage rooms. One of the rooms will be used for something else.

Encounters

Instead of Tall Hayami having an "Interaction scene" like the other characters, she'll have "Encounter scenes".

OFFICIAL ANDROID PORT IS NOW OUT

●Move the camera (& character in the 8bit areas) with the arrows in the top corners. ●Tap on the doors etc when the player stands in front of them.

●Foxy has his own button in the final office.

Report game breaking bugs!