Game
Omegalith
10 years ago

Minor Update #1


Omegalith - v.103a

Changelog

  • Sound effects are louder.

  • Added death transition

  • Added death sound effect

  • Leaderboards are fixed.

  • Added controls at start of game.

  • More rage button activation buttons.

  • Lowered molten spikes for a better flow.

  • Certain FX are no longer cut off.

  • Added leaderboard entry sound effect.

  • Loudened ambient noise.

  • During rage mode items now are rendered in front of most other objcets.

  • Rage mode drains slightly quicker.

  • Default setting is for full screen now.

Wanted to get more done over the week, but I’ve been training for a new job and that’s severely cut in to my time this week. Hopefully next week will be a larger update. This gets us started on received complaints though. Anyways, here’s my to-do list.

To-do-do list

  • Add jump grunt

  • Add running noises (still figuring out how to approach).

  • Rage mode scream on start

  • Rage mode collision sound fx.

  • Make it more apparent when you die (open to suggestions).

  • Color leaderboard entries until fully submitted.

  • More balance stuff.

  • More legible control screen.

  • Make control & loading screen less bland.

  • Less horizontal gameplay via tiles & platforms? (Uncertain)

  • Add more obstacles.

  • Make the world feel even more alive via sound.

  • Clean up lava spikes art.

  • Particle effects.

  • Online leaderboard.

  • And a bunch of other shit that I can’t remember.

Follow for updates, should be about once a week. Please comment if you encounter a bug! Also, feel free to shoutbox me, or yell at me in dev chat if you encounter any issues or have any suggestions.

I’m sure this will be buried in about 5 seconds by FNAF posts, but to those of you that clicked, I hope to hear from you.

Cheers,
Piano Hands && Caleb Schowalter



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