#MMU 1.4
Level / Maps
MM4 in development
Level Generation still in development, arena mode has been put on pause.
Features
Added more poster art from the Megaman series in loader.
Better balancing of levels -
Platforming system to help keep you guy’s on top of the platform and without using to much CPU
Fireman map no longer spawn’s tackle fire’s too quickly increased from 60 seconds to 100 seconds.
Elecman map no longer respawn’s watcher’s within 60 second’s increased to 130 seconds.
Woodman map friender no longers shoot’s fireballs every 10 second’s increased to 60 seconds.
Bubbleman map anko no longer spawn’s enemy’s every 10 second’s but every 100 seconds.
Enemy Pipi no longer recreate’s egg every 60 seconds but every 80 seconds.
Enemy Shrink now moves slower from 2 to a 1 because of the water and how over powering they are.
Megabuster has been tweaked it now fires 3 shots if they are destroyed it’s automatically reloaded in your player character.
Quickboomerang has been tweaked it now fires alot more rounds without using as much power but damage has been reduced to .5
Physic’s fixes regarding collision radius and colliding correction.
Physic’s Horizontal movement is now slowed to half when in water for all entity’s (Simulates better water physics you dont move as fast as you would when you are in water).
Diffrent Difficulty’s have been Introduced you can access them from the option’s menu (Normal, Hard & Ultimate) - Also doubles your point’s based on which one you choose makes your scores higher.
#Bugs - Report the bugs to Developer!! - (with report on how it happend _COPY & PASTE ERROR MESSAGES)
(Fixed) Camera not snapping to the correct position in level prefab generator.
#Tracking Bugs
Won’t show all online servers just the first 100 need to make a scroll script. (Alpha)
Weird landing glitch when landing on platforms last about 3 seconds when you land on a platform.
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