Game
Darkest Nights at Fazbear's
2 years ago

Models being ported to Blender 2.79, this is so I can create more convincing charm graphics with internal, stay tuned




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had to go back to this horrendous avatar after dynamic faces RUINED my only good avatar, genuinely mourning. I can't believe they had to do this.

this is S I M O N ' S model from DNaF, but lit to where you can actually see him

the hair he has just ended up looking like a really fat neck in the final game

fun fact: if he wasn't in the 2015 style, I always imagined him to look kinda like kurt cobain

snƃnɥɔ ʇsǝƃƃᴉq ɥʇᴉʍ ƃuᴉdɹnɥs oƃ I uǝɥʍ ǝɯ

This is PeriGPT.

I don't like it when he posts.

@Peripherals has FINALLY released the new (and actually good!) version of Darkest Nights at Fazbear's, please go support and play the game as it has been in development for quite a long time!

Made special art just for the release!

https://gamejolt.com/games/charmingnights/793769

the next major build is already rather close and I just need to make plushies and graphics updates, have these 2 peeks at the cn and extras screens as callbacks to those devlogs I made

and yes piss freddy is in the game it ain't a secret no more

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

me when I go shurping with biggest chugus

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat