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Project Megaman Robot Timeline

2 years ago

Monday Update #12

Today I'm releasing the Boss Rush Demo, go through 7 fights and you win

Next week's plan is to make some animations for Megaman in battle

also, Image was from before I fixed the sprite size


New Poll: How did you like the Demo

  2 votes Voting finished



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Started today tried sprite creation so tried to make bases and its hard needed refences to help make sprites cause I'm no artist only got 2 stills pieces still got more to make them animated

So here is the sprites I made today of Megaman and Roll

Still hard at work on this project a lot of enemies are created sprite wise but what to start working on the maps before working on the Wily Castle Bosses

Just finish an improved battle demo for this this project still barebones but I am planning on more improvements after I finish the Cutman stage location till then I hope you enjoy this and give feedback on this project

When Dr Wily goes HARDSTYLE

Welcome to a new Segment I'm trying out

Comment Fridays (working title) leave your comments here https://secret.cooo.me/c21681042 if you want me to answer it

so lets start

I will see if I can will have to learn about her first to add her correctly

Streaming today 10/17 at Noon Central Time on Twitch and YouTube! Follow, Subscribe, turn on notifications to come hang out and celebrate VGM and more!

Monday update #6 not much progress this week I’m afraid I wanted to release a version 2 of the Cutman demo to show progress but life is being annoying at the moment also as for last weeks poll it ended up as a 4 way tie one die roll later fireman is next.

hello I’m am looking for help in creating a Megaman RPG all info and current plans can be seen here https://trello.com/b/hYyAItdI/game-management

I’ll give a discord link to the game team server if your are interested in helping. Don’t hesitate to ask any questions (using MV)

Streaming today 1/9 at noon central time on Twitch and YouTube! Lets hang and jam to your favorite vgm tunes!

Found a better Roll reference to base my new roll sprite on I think it turned out good