fangames in Mega Man

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More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5.
#gamedev #megaman

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I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine

My first game has finally reached 100 downloads on Itch.io! As of today, The sequel, Thompig: Joshawott's reeveelution, is now back in production! I am also starting the eeveelution art contest! See article below for art contest details.