fangames in Mega Man

Share your MEGA-Creations
Loading...

Another fangame for Megaman What if!

This fangame will be a continuation of the megaman world games!

Megaman sprites made by BBLIR on spriters resource, Here is the creator of the music (an amazing composer: https://www.youtube.com/watch?v=euU4-sF-COI)

(need a spriter ngl)

https://www.youtube.com/watch?v=euU4-sF-COI
https://www.youtube.com/watch?v=euU4-sF-COI
https://www.youtube.com/watch?v=euU4-sF-COI

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

Loading...

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine