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Project Megaman Robot Timeline
2 years ago

Monday update #8 sorry this update is later than normal still working on fixing the last bugs that I know of in the demo as well as adding new sprite work this would be faster but log has been hectic lately barley any free time to work on game sorry




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So I started this up recently a few days ago so I was wondering if this is a good build if not can I get some help on better builds

Monday update #6 not much progress this week I’m afraid I wanted to release a version 2 of the Cutman demo to show progress but life is being annoying at the moment also as for last weeks poll it ended up as a 4 way tie one die roll later fireman is next.

hello I’m am looking for help in creating a Megaman RPG all info and current plans can be seen here https://trello.com/b/hYyAItdI/game-management

I’ll give a discord link to the game team server if your are interested in helping. Don’t hesitate to ask any questions (using MV)

When Dr Wily goes HARDSTYLE

Found a better Roll reference to base my new roll sprite on I think it turned out good

Streaming today 10/17 at Noon Central Time on Twitch and YouTube! Follow, Subscribe, turn on notifications to come hang out and celebrate VGM and more!

Started today tried sprite creation so tried to make bases and its hard needed refences to help make sprites cause I'm no artist only got 2 stills pieces still got more to make them animated

So here is the sprites I made today of Megaman and Roll

Still hard at work on this project a lot of enemies are created sprite wise but what to start working on the maps before working on the Wily Castle Bosses

Streaming today 1/9 at noon central time on Twitch and YouTube! Lets hang and jam to your favorite vgm tunes!

Just finish an improved battle demo for this this project still barebones but I am planning on more improvements after I finish the Cutman stage location till then I hope you enjoy this and give feedback on this project