Month Report
This month's work has been very varied, but most notably, the movement system has been completed, only thing to finish in there is a nasty little bug I still can't get around, but other than that is done. I've also finally wrote down the new iteration of the first chapter, which was significantly changed since the first release, in story, gameplay, design and pretty much everything there is to change. As the technical progress has been big but not too showable, I'll instead show you a little concept I have in store for different mechanics and such. Note that this is, well, conceptual, and not yet integrated into the game. Prone to change ( Or not. )
Talking mechanic integrated to battles.
( Note that the dialogue is purely demonstrative and does not represent any real dialogue inside the game. Or does it. )
The mechanic to talk in battle. This will be limited to certain specific fights and replaces "Analyze". There will be some dialogue/action options that will be benefited by the Charm stat and as well as in overworld dialogue, these special options are chance based, chance that'll be displayed in the upper corner of the option. The options are selected through the arrow keys ( Or W and S ) or alternatively, pressing the numbers of each respective option.
Dialogue boxes. Exclusive to battles, as text/dialogue is displayed differently in overworld.
More design reworks
Oh and also I did some other reworks on older sprites, I continue to do so to create the sense of consistency in the style in all parts of the game as much as possible. Here are some more.
Before.
After.
I also did a big lot of sprite reworks for cave zone of the first chapter, but you'll see those later.
Team news
We have lost a couple members due to inactivity or them just abandoning because they were too busy ( Which is totally fine ), most notably one of our coders, lucky I started coding myself, but still it's kind of sad that the team became smaller. Either way, progress will maintain basically the same. For now I'm focusing on finishing the main, basic systems' frameworks to then start complexifying as it's needed for specific instances. If you'd like to help somehow you can always contact me and then we'll talk about the specific thing you'd wish to contribute in and if it's needed.
Also
Jerma Oskar
Rough Work Percentages ( A.K.A The work that has been done this month divided in percentages, A.K.A these do not symbolize the percentage of completion of anything )
This month's rough work percentages would be:
Movement System Coding: 45%
Chapter 0 Script Writing: 25%
Sprite Reworks: 20%
New Gameplay Concepts: 10%
This is all for this month's report, I will see you in the next one, bye-bye!!!!
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