Game
Careful RPG: Wasteland Surgeon
3 months ago

Month Report # 19


Month Report


This month's work has been very varied, but most notably, the movement system has been completed, only thing to finish in there is a nasty little bug I still can't get around, but other than that is done. I've also finally wrote down the new iteration of the first chapter, which was significantly changed since the first release, in story, gameplay, design and pretty much everything there is to change. As the technical progress has been big but not too showable, I'll instead show you a little concept I have in store for different mechanics and such. Note that this is, well, conceptual, and not yet integrated into the game. Prone to change ( Or not. )


Talking mechanic integrated to battles.


image.png
image.png

( Note that the dialogue is purely demonstrative and does not represent any real dialogue inside the game. Or does it. )

image.png

The mechanic to talk in battle. This will be limited to certain specific fights and replaces "Analyze". There will be some dialogue/action options that will be benefited by the Charm stat and as well as in overworld dialogue, these special options are chance based, chance that'll be displayed in the upper corner of the option. The options are selected through the arrow keys ( Or W and S ) or alternatively, pressing the numbers of each respective option.

image.png

Dialogue boxes. Exclusive to battles, as text/dialogue is displayed differently in overworld.


More design reworks


Oh and also I did some other reworks on older sprites, I continue to do so to create the sense of consistency in the style in all parts of the game as much as possible. Here are some more.


whatsapp_image_2024-02-25_at_032715_71f6aeda.jpg

Before.

whatsapp_image_2024-02-25_at_032442_2a3bf768.jpg

After.


I also did a big lot of sprite reworks for cave zone of the first chapter, but you'll see those later.


Team news


We have lost a couple members due to inactivity or them just abandoning because they were too busy ( Which is totally fine ), most notably one of our coders, lucky I started coding myself, but still it's kind of sad that the team became smaller. Either way, progress will maintain basically the same. For now I'm focusing on finishing the main, basic systems' frameworks to then start complexifying as it's needed for specific instances. If you'd like to help somehow you can always contact me and then we'll talk about the specific thing you'd wish to contribute in and if it's needed.


Also


image.png

Jerma Oskar


Rough Work Percentages ( A.K.A The work that has been done this month divided in percentages, A.K.A these do not symbolize the percentage of completion of anything )


This month's rough work percentages would be:

Movement System Coding: 45%

Chapter 0 Script Writing: 25%

Sprite Reworks: 20%

New Gameplay Concepts: 10%


This is all for this month's report, I will see you in the next one, bye-bye!!!!



0 comments

Loading...

Next up

Look a fucking a fucking kid walking *effort*

Do you feel the Christmas already? Or you are still thinking about Halloween? Nevertheless the Thanksgiving is coming this week<3 Don't forget to add our game to Steam wishlist https://store.steampowered.com/.../Dr_Livingstone_I_Presume/

Chiaki Nanami!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184