Hello again everybody!
It's crazy to think that in less than two months, the game has already amassed over 750 followers. That's very heartwarming to see, so thank you to each and every one of you for your support!
Now then, onto the devlog...
Finishing up The Trickster
Since the last devlog, @helloitscrash has worked almost nonstop to finish the Trickster minigame, and we're proud to say that mechanically, the minigame can be played 100% through, start to finish!
All fine-tuning has been completed, and additional details have been added. There's just a bit of additional content to add to this section of the game, including cinematic cutscenes and more story elements (which shall remain secret for now).
Along with this, we've also considered introducing beta testers to trial the minigame, and we plan to continue doing this with each minigame that we finish.
Because the Trickster minigame is complete (more or less), it's time to begin on...
The next minigame
In actuality, the next minigame has been in development for a couple weeks up to this point. Crash has finished the basic gameplay framework, including basic interaction with the environment and movement.
I won't give away exactly which game it is, but keep in mind... the style, gameplay, and environment of this version of the minigame is almost COMPLETELY different from the original version. It features the same character, mind you; there's just a vastly distinct way that the game plays. Hopefully we'll have something to show from the minigame soon enough!
That's all for this devlog. Thank you for 750 followers, and see you in the next post!
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