I realize it’s been awhile since our last post, and I do apologize for that. Working retail during the Christmas season is crazy exhausting. However, we’ve been keeping as busy as possible during our spare time.
Also, the game is now on IndieDB. You can check it out here: http://www.indiedb.com/games/super-mega-castle-quest
We’ve decided to keep updating both sites for now. We’re also working on getting ready for a kickstarter or maybe even a publisher in about a month, at most two months.
There’s a lot of assets to make till then.
The engine is coming along fine. Saulo is currently working on implementing features and such.
Mat’s also been busy working on the level design. Got some really great maps that I’ve seen.
That’s really all I have to say for now. Feel free to check out the IndieDB page. The information is more clearly organized there.
Also, I just wanted to say thank you everyone for your support.
-Jeyson
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