Game
Unraveled
9 years ago

More progress is actually happening!


HYPE!

Progress is actually happening in the game now! It was super slow going at first - rather than hard coding in everything, I took a lot of time to learn how to kind of automate the whole process. A little bit tricky, but it actually worked out! Only one room of more than ten actually works at all, but it should be a piece of cake to make the others now that I’m done. Since I did this, the game’s filesize should be really small, and there won’t be a lot of bugs (or there will only be bugs, but they’ll be easy to fix).

Because #slamjam lines up perfectly with my vacation, a standardized test, and end of the year projects, there’s a good chance I won’t get anything out until tomorrow, but stay tuned!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

We are under attack!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Shuiro Haname. #Commission

Commission for @ShuHaname

My D&D art for my family so far (WIP if you couldn't tell)

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Path of Kami, running around the shrine area