Next up
Morror V.0.6 and Halloween event.
Just a small little update and me trying out something new. New Cards, Enemies and an Event
V: 0.18.3 + Gamejolt Page
The Game now has a Gamejolt Page, and with that come a few first implementations of the Gamejolt API.
[MORROR MODLOADER V:1.0]
It is modding time!!!!
i have implemented Version 1.0 of the Morror Modloader and Morror Modkit.
It is very simple so far but i will see that i can improve on it bit by bit. Tofix issues aswell as add more Modding options
Well since the Game should be in a mostly Playable state i decided to make a Playtest Version. So i can force my friends through it and get some actual feedback on the main game. Based on this ill be able to add, polish, fix and balance the experience.
MORROR [V: 0.3.0]
- Combo Rank
- 7 New Achievements
- [Space] to Skip the Score animation in the Game over menu
- New Enemy
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
We are under attack!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Runestones: from concept to in-game modelπΏ
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