Game
JICE

3 months ago

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.




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Sometimes it does feel like this 😆

Just a cover I made for my side game project.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Just jumping around Spaceport, collecting energy

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Dreaming of finishing games

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.