Game
JICE

20 hours ago

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.




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Will add a bit more lighting, but for now finished with this section of the Depot level.

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

A little side project - a game I've started during a game jam and decided to work on it a bit more. It is kind of a survivors-like, but every upgrade you pick up is a choice between two. And whatever you don't choose upgrades your enemies instead