Game
JICE

3 months ago

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.




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A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Dreaming of finishing games

The small web game I've been making recently is now on itch! Can kill a few minutes of your time if you like swinging swords at stuff.

https://sunnray.itch.io/nervewrought

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Something of an atrium in the middle of an office area.

Just jumping around Spaceport, collecting energy

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.