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Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.
Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.
A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..
Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!
Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.
Setting up the storage environment, with a cake as a centerpiece for one of the rooms.
Will add a bit more lighting, but for now finished with this section of the Depot level.
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