Game
JICE

1 month ago

🥳 Year recap.
Worked on JICE: new meshes, weapons, an NPC robot, dialogues, started level design for level 2.
Released a web game and even earned some (small) money from ads.
Next year’s goal: 2 web games and.. a bit more money? 😆

Happy new years!




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Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

The small web game I've been making recently is now on itch! Can kill a few minutes of your time if you like swinging swords at stuff.

https://sunnray.itch.io/nervewrought

Just jumping around Spaceport, collecting energy

Dreaming of finishing games

Working on a small web game; couldn't figure out what was causing it to not connect to an extension. Turns out, GameMaker's latest update wipes a part of index.html - with important data from the extension. At least, it wasn't just me being stupid

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Started working on a new small game for web plarforms. This time it's going to a be a puzzle slider gameplay with retention mechanics around it - progression gallery, decorations as rewards for certain milestones, etc. Maybe some leaderboards.

Sometimes it does feel like this 😆

Just a cover I made for my side game project.