Game
Project JumpBall
8 years ago

Moving platforms and jump pads!


Today, I’ve added some new blocks to the game that are much more interesting than the boring, static platforms and open the possibility to create better levels!

Dynamic Platforms

It has been proven that static levels are boring. Really boring. That’s why I added moving platforms, they make the level feel much more alive.

5d0ac52d88c9c.gif

Jump Pads

Sometimes just pressing a key to jump isn’t enough. Jumps pads (formerly “Trampolines”) add a different way to jump, and they can take you much higher!

5d0ac52f55440.gif

A small bonus!

You may have noticed some new stuff besides what I mentioned. There are 2 different colors of pickup cubes. Yes, I’m planning to add different types of pickups: so far, yellow cubes give 1 point and red cubes give 10 points, but powerups are planned, and who knows what else… Also, I’ve added a small info text telling the player to press escape to quit. By default, Unity doesn’t have such thing, so you need to use complex shortcuts like Alt+F4, but not everyone knows these shortcuts, so now the instruction is very clear.



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Werehog transformation process. #sonicunleashed

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

Regional Bulbasaur. #Pokemon

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Got some fun collectibles in our game, Path of Kami!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Super Sonic Pixel art.

:] me sigue sin gustar

:] I still don't like it