Next up
Undertale Overworld Engine V2 is out! This version supports Turbowarp FPS / Screen size, you'll still need to set it up properly. Interaction uses 0 clones. They're all purely list, add as many as you want and change with ease. Project in the comments:
Full Mettaton EX battle remade on Scratch, the project is open source and uses 0 variables, I know there are some visual glitches, but I'll patch them tomorrow, I tried my best to make the battle as accurate as possible. I made other engines as well,
Some for fun drawings, next posts will be about coding, I'll be releasing another engine as a proof of concept, and then finish Text Engine V2, Night,
11 months of Pain on Gamejolt! A very happy picture! I think.
#spawnday 1 year on Gamejolt, although I haven't made anything big yet, but this 1-year journey improved my coding & drawing skills, which I'll use for creating bigger projects and advanced engines throughout the year, Drawing for myself as a trophy :)
Paper drawing of Chara with Papyrus scarf. Oh and a knife. First time.
The triple threat, aka K.F.C. Kris, Frisk, Chara (Chair) Drew it a bit more "cartoon style", shaded / none-shaded version,
Chara and magic chocolate "anime chibi" style, I know, it makes no sense, but I wanted to try something new, I need to think about the titles, night,
Deltarune x Undertale — D-Engine. A public playtesting project that features a more complex overworld engine. This is a beta run that features a Mirror System, Room system, Party system, interaction system, Camera system, and Dialogue options.
Drawing of Basil after he and Omori got into a friendly fight. Sketch art, both shaded and not shaded. I hope this time it won't crash,
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