1 year ago

My 10 Favorite FNaF Fangames


Hey there! A few months back, I did a list of my most anticipated fangames to date. That post still holds true, and I thought to myself, then…what if I make a list of my FAVORITE FNaF Fangames, then? I’ve got a list of fangames I love, and I think it’d be cool to share it! I do expect some of these opinions to be highly unpopular, so brace yourself.


10 - “A Shadow Over Freddy’s” - Even with the highly controversial background of Phisnom, my opinion still stands that “A Shadow Over Freddy’s” is one of the best Five Nights at Freddy’s fangames to date. The plot follows William Afton, trapped in his own purgatory based off of the judgement of those in the afterlife, you roam in a replica of the restuarant where so many tragedies have befallen…your own personal hell. I think this game nailed the “personal hell” storyline way better than Ultimate Custom Night did. The gameplay is some of the most tense i’ve ever seen yet…don’t let the point and click free roam full you, because I straight up could NOT finish this game, it’s that scary…and that’s the best part. Nowadays, we don’t have many scary FNaF Fangames, and thankfully, A Shadow Over Freddy’s is here! Or, was…sadly.

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9 - “POPGOES” - Once more, a fangame with a highly controversial developer…but one that remains highly solid! Developed by @Kane , and a group of developers all over the world, Popgoes is a FNaF Fangame that, even though it somewhat aged, still remains amazingly solid! You play as “Strings”, an automated version of a scarecrow programmed as a test for a “Curiousity” module. Fritz, a highly respected inventor from the UK, has tasked you with keeping the building stable, while leaving you with pre-recorded messages for you to learn about HIM. About HIS story. I think this is a genius way of implementing lore on the game without making it feel forced. The gameplay in the game is beyond anything we’ve seen before, it’s highly impressive..especially the addition of “The Panic Meter”, a gameplay mechanic that still remains quite innovative to this day! Rich storylines, impressive gameplay and a unique sci-fi tone, Popgoes is probably the closest we’ll get to a product Scott would produce in the early days.

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8 - “Dormitabis” - Alright, alright, final fangame with a shit creator, I promise. Even though it’s history with the creator and development is quite infamous, I think Dormitabis, like Popgoes, mostly stands out and shines due to it’s story, and how it manages to place itself onto the FNaF world and timeline easily. In Dormitabis, we play as John, the security guard from FNaF 3. After dying in the fire that brung it all to the ground, John awakens on “limbo”, a space in between life and death, where spirits unable to move on are taken to. John must find inner peace, while defending himself off of his brother’s doings. The gameplay is quite solid, and the lore (and especially the way it’s told) is also quite great for a product of it’s time. Even with the creator’s past controversies, I do suggest you check this one out if you wish for something that goes back to the more “paranormal” feel that the original games had.

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7 - “Fredbear’s Fright” - Like Popgoes, Fredbear’s Fright is probably one of the only FNaF Fangames that get somewhat close to what Scott has produced. Created by @GarrettMcKay , Fredbear’s Fright essentially acts as a reimagining of FNaF 3…and it is essentially a better version of it! Fredbear’s Fright sort of establishes it’s own canon, while explaining some elements of the FNaF Timeline (Phone Guy’s death, The Nightmares, Fredbear’s Family Diner etc.). It’s a story heavy game, don’t get me wrong, but I love these kinds of games. The gameplay is practically a more complex version of FNaF 1, but still maintains that Scott charm that the early games had. If you hated FNaF 3, and want to play a better version of it, Fredbear’s Fright is the game for you!

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6 - “Obsolete: After the Accident” - Dear heavens, a hidden gem! In Obsolete, created by @CIPKAP_Games , you play as a little girl. Your father was recently killed at a local restuarant joint, and it’s your job to figure out what truely happened to him. The game is visually and mechanically incredibly impressive, and this plotline of trying to figure out what happened to our father is genius for a game like this one. Unfortunatley, due to it’s incredibly short length (you can beat it in only 15 Minutes!), there’s not much to talk about, here. If you want an experience similar to that of TJoC, then this is the game for you!

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5 - Five Nights at Candy’s 3 - I think it’s to none’s surprise to say that this is hands down the best one in the trilogy. Created by @Emilmackom, you play as Mary Schmiditch, decades before taking the job at Candy’s Burgers and Fries. After an incident with your brother, Mary is forced to recall memories of an incident that happened to her a few years prior, in the now shut-down “Rat and Cat’s Theatre”. The game’s playability is incredibly great, and it contains a literally horrifying atmosphere, but the main reason you should play this is because of the enriching story and secrets. This fangame ties up all loose ends of the FNaC storyline, and ends the trilogy with a bang!…and FNaC 4 then came along, of course.

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4 - Fredbear and Friends: Left to Rot - I swear, Garret McKay makes some of the most impressive FNaF Fangames. Fredbear and Friends is a direct sequel to “Fredbear’s Fright”, where we play as the parent of a missing child, looking for their son all around an old Afton Robotics facility. Every level, you encounter brand new enemies and are forced to juggle brand new mechanics…and that’s the magic of this one. Every time you end a level, you don’t know what’s going to happen next, and that’s why I love this game so much. The character designs, especially The Rotten animatronics, are some of the best FNaF Fangame designs i’ve seen yet, and this game, like Fredbear’s Fright before it, captures the magic of Scott’s games PERFECTLY. One of the best fangames out there, for sure.

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3 - The Joy of Creation: Story Mode - I refuse to believe that it comes as a surprise to anyone that TJoC would be on this list, one way or another. Developed by @Nikson_Official TJoC goes a really meta route and tells the story of Scott and his family, the night the FNaF Franchise died, for good. On each level, we play as Scott’s family members, each having to survive in a different room, while the animatronic monstrosities slowly manifest themselves into reality. TJoC, even with its cryptically told story, has some of the best gameplay in any FNaF Fangames, and is definitely a contender as one of the creepiest fangames of all time.

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2 - Final Nights 4 - Ah, the Final Nights series. Created by @JeliLiam , I have a very special place in my heart for this fangame series, as it contains the first fangame I played (FN3). However, out of all of them in the saga, it’s the last entry that is the best one, with no competition. In Final Nights 4, we play as two different characters. Henry, surviving on 1983 at Fredbear’s, before inevitably being stuffed inside a suit, and Max, an investigator looking into the tragedies related to Fazbear Entertainment, who also dies in the end :P. In terms of gameplay, I think Final Nights has some of the best, as you really get the detective feel everywhere when playing as Max. From cracking codes to inspecting items, if you really want a detective based fangame, this is the game for you!

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1 - Porkchop’s Adventure - Wait…WHAT?! I know, kind of unusual to see Porkchop’s Adventure of all things beating TJoC and Candy’s 3…and that’s the same thing I thought…until I played it myself. Porkchop’s Adventure follows Ethan, a writer who gets locked into the second floor of a studio. While he waits for help to arrive, he decides to play this retro cute game, with him not knowing that a massive pig costume is haunting the halls of the studio. The game’s atmosphere is PERFECT. Every time you encounter Porkchop, you let out atleast the smallest of screams out. When roaming the studio, you don’t know why, but you have the feeling that you should be very, very quiet. Soon, the questions start piling around…Why are all the exits blocked off? What’s up with all these projectors? Why is there a dead baby locked in a chest…and what locked it there?

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