Game
Lonepath
7 years ago

My First Update


Been working on the current demo, fixing some issues that I noticed:
1 - Some typos here and there.
2 - Adding new music and ambient sounds.
3 - Changing the ghosts (they were too cute, so I had to roughen them up).
4 - Added new events, the old ones weren’t too self-explanatory.

I will try to put out a steady stream of updates from now on.
Thank you for your support. :)



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Hello! Sorry for not keeping you guys up to date, but the good news is that the game is done. Lonepath is coming out on the 19th of August on Steam. Thanks for all the feedback, as it helped me throughout the development process.

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Terraria

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM