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Been working more on my dark fantasy archery prototype. I created this target class in which I can invoke any sequence of methods I want. So I made a target in a tower that lifts a magic seal on the big gate. Thoughts on an exploration archery game?
What's a good time system without a weather system as a companion?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
🧪I am testing the concept of time and a more uncertain market. Non-free fish have fixed stock every day, and the market becomes more saturated when you output fish during the day (per species).
The wait’s almost over!
My new FNAF-inspired horror platformer Chunky JUMP! drops its DEMO October 24th on Steam! Don't miss it!
I've been non-seriously working on Acceleroll II. It's essentially a soft reboot of the game, and definitely a lot less crappy. More info below:
Did you know:
In my fish game, different species have a social factor which not only affects how many peers they need to be happy, but less social fish will follow their schools less and generally will be more apathetic towards each other.
Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! 🐇
She's a great role model for the kids, like a cool aunt! 😎
Working on actual targets. Hitting this at long range feels so good.
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