Introduction about me
Hello people on the internet, my name is Rasmus Andersson and I am one of the programmers on this project. My job as a programmer is to make things work and make the designer’s life is easier. Before I start to talk about what I have done in this project I will introduce myself first. I am 20-year-old guy that have loved games since I was 3 years old. The first console my family owned was a PlayStation 1. The games I played most on the console was Crash bandicoot, mega man and future cops. After that I was hooked on video games.
When I was about 14-15 I started to think about what I should to do with my life. The reason these thoughts came to me was because we need to decide which high school we wanted to attend. I wanted to do something that I loved so video games came naturally. One of my oldest friend attended to a high school that was teaching game development and he recommended it too me. That is how I started my carrier in game development!
“Don’t aim for success if you want it; just do what you love and believe in, and I will come naturally” David Frost
My planes and what I have done!
Well if you are this far down you are interested or just skipped the boring part about me. Now the fun part will start (it´s fun for me at least) explaining my part as a programmer in the project and what I have done. The things I am in charge for is a pipeline for abilities. The idea for the pipeline is to make the designers life easier. So how will I accomplish that? That is easy I will make so their job will be faster and easier. That’s not the only thing I will work on, I will also do the enemy ai and Luna with the other programmer in the group.
The ai right know Is really simple and will only walk from one point to another. This is really easy to do with unity´s navmesh agent. The ai will be better and more complicated. Our goal with the ai is to make them react with environment around them. An example is sound, if a sound is close to them they will investigate it, but this will come later in the project.
Now to the best part in this devlog the pipeline and my thoughts about it. It´s not that advance now but I hope it will be. What my pipeline will do is to make the designers work easier, almost everything will be drag and drop in the interface. The only thing they need to do is a script for the ability. The script will heritage from a main ability script that I make. They don’t need to think about cool down, animation, which button and when they can buy it. That’s the stuff the pipeline will take care off. That´s it for me and see you next time!
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