A few details are strange, as in the trailers, banches on the right are all lonely in the middle while in the game they make sense since they suit the design alligment with nearby plants, so i guess in the trailer they just deleted that section a little.
Car lights are also strange. Funny how in the trailer they start their elevator on the 4th floor while in the game we reach the elevator on 3rd floor. Completely different path.



2 years ago
My tentative to recreate L4D2 version of the Atrium. I used mainly what the game offers, as the elevator design is slightly different, in trailer its a little more detailed and has wires under it. Overall i tried my best to match angle and lighting :P
Next up
Cooking something.
wip next psx scene
Whiskers Scene remade in PS1 style, dynamic short animation.
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Remade one of the locations from WHISKERS in my experimental PS1 style i was working today, took all day actually to master even the simpliest things. Will create more these days. Your thoughts?
Left to rot.
Previous work in debug
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Short video of the scene. Static animation



















































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