Game
MYSTERYTALE Online (Multiplayer Undertale Fan-Game)
5 years ago

MYSTERYTALE Online Version 0.11 Release!


Finally! It's been a while! The new update is out! Keep in mind, your save data from the previous version does not carry over to this one! Here's what's changed:

- You can now close the Save Menu with X/CTRL
- Save Menu now shows "---" when there is no save
- Fixed misalignment of "EMPTY" name in Save Menu when there is no save
- Removed a lot of unused music that wasn't made by the team
- Improved the playback quality of a few songs
- Some songs have been updated
- Fixed spacing on textboxes
- Added talking animations to NPCs, as well as a bunch of other stuff
- The Skin-System has been completely remade from the ground up!
- Made Gaster and Temmie talk more closely to how they talk in UNDERTALE
- Taunts have been temporarily made unavailable
- Some skins have been temporarily made unavailable
- All forms of combat are currently unavailable! That includes PvP! We will bring them back as soon as we can!
- A costume system has been added! Now some skins have alternate costumes!
- Gaster no longer speaks in WingDings.
- Typing in chat will (hopefully) no longer lag when too many players are online!
- You can now apply modifiers (color or shake effects) to your chat messages
- There now is a chat history to keep track of what people around you are saying
- The amount of characters you can type is now based on how much space is left to type in
- You can now turn off your portrait in chat
- A few skins now have new facial expressions for chat
- Some sprites have been changed
- Some skins now have a talking animation
- All of UNDERTALE's Ruins have been ported over!
- Added some new skins: Kris, TS!Sans and TS!Papyrus as well as a.. mysterious new skin from the Ruins?
- You can now enter the Subspace from your Cellphone menu!
- Some other stuff I forgot about

Alright, have fun, and expect some patches soon enough!



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the real sands from undertale

hi yeah sorry didnt work for about 2 months there whoops

just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable

some screenshots from private beta testing

MYSTERYTALE GMS2 - Overworld Engine Progress

New Engine Work-In-Progress Screenshots

alright, here's the new chat system. also, i guess i'm posting a bunch of the discord previews here in the community now

dont ask me for anything ever again

neat

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