Game
Shifts At Beaver's: Grand Opening (cancelled)
4 months ago

Nahh that change fits so perfectly with the lore i've previously written, it also makes 2 endings, that depend on the player.


Do i think that sucks tho?

  1. Yes, the game being made in turbowarp, and my modelling skills there. Just suck, it's hard to implement so much detailed events to an turbowarp game.

  2. It doesn't really suck but it kinda does because it doesn't built the emotions like the video would. Though do i care? Not really, and i still like that change.

Also just so you know what i was inspired by. I was inspired by an recent video made by ParrotX2 titled: "Hunting a Minecraft Player Who Doesn't Exist"



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Still needs improvement but at least my concepts work and so do the equations so that's something at least, i mean the only thing that needs improvement is to implement falling physics.

how much more realistic this can get is insane

Visual representation of Eddard moving, has no awareness about it's environment so it doesn't register the obstacles yet but it does know where to land if it does jump.

Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol

the final version of the office.

Office Footage, yeah ik it's boring.

just wanted to see if i got better in modeling i guess i kinda did.

so now he learns, in a lab of pure random actions.

making T.W.D'S new head model.