Game
Shifts At Beaver's: Grand Opening
12 days ago

Nahh that change fits so perfectly with the lore i've previously written, it also makes 2 endings, that depend on the player.


Do i think that sucks tho?

  1. Yes, the game being made in turbowarp, and my modelling skills there. Just suck, it's hard to implement so much detailed events to an turbowarp game.

  2. It doesn't really suck but it kinda does because it doesn't built the emotions like the video would. Though do i care? Not really, and i still like that change.

Also just so you know what i was inspired by. I was inspired by an recent video made by ParrotX2 titled: "Hunting a Minecraft Player Who Doesn't Exist"



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I guess you could say i finished it however the movement sucks and needs an upgrade. Like when moving send 4 clones to check if the sprite isn't touching any walls, otherwise get a new position, and that thing leads to another upgrade to the clone system

The final ai movement code improvement, and you know what? I'm gonna make the ai team up and ai strategizing when i will almost finish the demo, because i'm lazy.

45% left to the demo

Devlog #1

You can ask questions about the demo in the comments.

Final level of programming addiction: writing code in different file type or smth and using the logic of the coding language or writing them in real life

New Lighting!

Random camera picking with it's other features is done. Now i need to make it work for every animatronic (here's an weird bug i saw in the beaver path list, that wasn't supposed to happen)

that's cool

Death - Teaser 1

24% left till the demo chat

never adding sun light to the office, it makes it look like some random vhs footage due to the glare