Game
funny gumball game

3 years ago

nav meshes are fucking weird

stab's movement sort of kind of works now




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development is going...

uh...

i'd say it's going but

we don't have enough people for much to be happening rn

so

it isn't really going

FUNNY GUMBALL GAME LEAKED CONTENT TOTALLY REAL!1!!!!1!1!11!1! TFK CONFIRMED IT!!!11111 ALSO FART NIGHT FUNKIN/FART NIGHT FRE'EY (IF BR'ISH I NOT BRI'ISH I'M IKEAISH/MEATBALL/VIKING HELMET WITH SWEDISH FLAGISH) BACKGROUND ALSO TOTLY LEEK!111111

this is incredible i'm so proud of myself

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

We are putting Nanhu Ling, first obstacle in the water, into funny gumball game. /srs

Seal Island Intro! For #ScreenshotSaturday!

she depress

The texture for the Distracting Chalkboard is finished!

An infuriating obstacle, this damn thing just won't shut up. Loudly saying "CHALK" over and over again might just deafen you to anything moving closer... but it'll deafen them too.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

drawn by ▇▇ ▇▇▇ at daycare on 2/▇/20▇