Game
BareBoned
11 years ago

New area update / Behind the Dev stuffs.


Good evening lovely people.

So after almost first-half of the jam has passed. I have covered 30-40% of the level modeling works now. Which is still a good pacing.

For every level/Environment I’ve been doing for BareBoned. everyone of them diversed so far from the sketchbook version I did month ago in quite a surprising degree. Which is not a bad thing or problem by any mean.

On paper I don’t have any Idea how’s the scale relation between space and character going to works properly.

Some adjustments are happen on the go, I can feel the space more better in 3D application for sure. Plus with the insanely simple texturing technique that I use. allow the floor/wall geomatry to be very flexible to reuse/chopped in to pieces, stitches back together quite easy. Some elements or decoration were happy accident, on site decision.

The second room update was the best example for this situation. I’ve planned everything in the simplest rectangular shaped room. with NPC lying on the floor.

But, then I feel that I should break the linearlity a bit for this room. In order to make player feels a bit of a progression. And doesn’t feels too boring in the sense of direction.

And main content for this update. The elevator hall, which Jawless-Jack has to solve the mechanical puzzle in order to activate an elevator or minecart or whatever it will be and ride it down into the dragon hall.

This is the sketch version on my handy sketchbook.

5d0c1623e9488.jpg

Sorry for the Quality! and potrait view!

And when I re-design it in 3D it’s become something like this..

5d0c1625488a3.png

The space is soo much crazier which is something I can’t really express in the sketch by any mean. (Fun-fact: those sketches are mostly drew on the way to works while I commute by city’s sky train in Bangkok).

I Think that’s the good part of the Jam. it’s help you squeezing an ideas out from your head in short amount of time. In this case, I considered 14 days jam as an ‘Beginner mode’ and suitable for a newbie jammer like me. If I joint something hard-core like LD48 I possibly got freak-out for sure.

So, that’s today update. Thanks for reading and I hope to see you again on the next one.

Bye!



0 comments

Loading...

Next up

Second room construction

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Werehog transformation process. #sonicunleashed

Strange Umbrella

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Finished work on the emotions of a new character for the tank universe

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)