It has been a little bit difficult on the development side for us to continue. I the main dev have some stuff going on in my personal life that are effecting the amount of work I am able to put into it. Nothing out of the ordinary. I have been doing a lot of paperwork filling out all types of different forms for a new job. Graduated from college. And while I wait for training I shall be working on the full version. Pace I begin my new job I will likely work on it on my days off. Just updating everyone and letting you know that the development is still going on and we are not giving up anytime soon
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Next up
I'm thinking about recreating this landscape in my game. What are your thoughts?
Sincerely: Draco (Main Dev)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Terraria
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Made my first ever animation.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!










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