Next up
THIS is why playtesting is important
Actually worked on the game this morning. Added 4 attacks out of 10... making slow progress but i think ill get there eventually if i dont quit
'Hollowed Realm' map + how I planned it. It appears exclusively to 'Rakshasa and the Hollowed' bosses, and where the first real catastrophic difficulty boss will take place.
The demo is almost finished now, final boss of the demo is here yayyyy (i love this redesign sm not to self-glaze)
Whenever I'm demotivated or simply disinterested on working on the game, it usually just takes one big change to put me back on board.... So guess what... I'm changing the lore... YOU BEFRIEND HATEFUL DANGO AT ONE POINT NOW
Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)
Game demo is out..
Game is ALMOST finished. Some extras aside from the main game will be packaged with the demo for the sake of content.. 42/45 waves have been finished, all there is left for the main game is just making bosses and some characters.
Oh yeaaa i forgot to add the method to get Icicle Dango so for my newbies here's the method (on the bottom)
v6.6.14 is OUT!!!!!! small bugfixes, dual paradox trio buff, and nsan gang nerf











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