Next up
Regarding "Deluxe"
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Doodles N°21 (11/30/2024) + sneak peak of trtf 2/3 major update pack by @ShotOfRabbetDev
and @hattybeff-beam ![]()
(Click on the post for see better)
Here's a little PAC-MAN render I did to celebrate Christmas ^^
I had a lot of fun trying to re-create that PS1 FMV look from the original PAC-MAN WORLD ^^
400 Follower Reveal: Yip Model Rework Railey (Current Progress) Reveal Camera Greyboxes
Not a teaser, but I wanted to show some work in progress photos of Yap and Yell: Deluxe ^^
I'm really happy with how the game is looking currently!
(In engine screenshots)
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Made a silly Yap and Yell OC, meet Bow-Wow!
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.


























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