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Can you find the silly fella?
the ai is VERY much a work in progress.
The ai will take many different paths to reach the player, one of the things you can use to ward him away is the fire alarm which will make him go back and hide.
AI Update and Plans:
I have made a rough version of the alarm system but it very much is a work in progress, this will not be the only means of defence as the alarms are limited!
There will be office defences too!
Here is a rough draft of the unlocking door system, the game will be a mix of Piggy and Flee the Facility, more updates soon!
New poster to accompany trailer
Who's fatty?
Nothing like a mysterious shadowed figure
Actual gameplay!!! A bit of a demo for the breaker mechanic in the office
This is still under works, so nothing seen is final
Not the best place to eat food...
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