I did a considerable amount of balancing to the game over the past week as I’ve noticed that a few of the guns and powers were quite a bit overpowered, especially when combined together. The game is far less exciting when the player feels nearly indestructible, and this is in an effort to make the game feel fair and balanced throughout. Also, in this build you can finally skip past the XP counting and challenge progression bars in the “You Are Dead” menu by pressing enter on the keyboard, or ‘A’ or start on the gamepad. I know it was annoying getting stuck in this menu for minutes or more after completing a ton of challenges in a single game. I also buffed up some of the requirements for each of these challenges to prevent this from happening, although it still will probably happen quite a bit so skip away :)
Full release notes:
Version 0.9.14 August 3rd 2017
You can now skip past the score ticker, XP counting, and challenge unlock bars in the “You Are Dead” menu by pressing Enter on the keyboard, or ‘A’ or Start on the gamepad.
Made many of the challenges a bit harder so people don’t unlock a ton of stuff all at once (although that still tends to happen, so that’s why you can now skip all that stuff)
Super strong zombies are now far more likely to spawn if you can hold out long enough. If you last long enough for the system to hit its cap (about 10 minutes) you will end up with an 85% chance that each zombie spawned is at the maximum strength, as opposed to a 25% chance in earlier builds.
Lowered the number of specific enemy kills needed to unlock the 3, 4, and 5 skull difficulties.
Lowered the Glock clip size from 10 standard and 17 upgraded to 7 standard and 12 upgraded.
Increased the Magnum damage by about 15%.
Lowered the Crossbow and Bazooka ammo reserve amount from 15 to 10.
Increased the Rifle ammo reserve amount from 108 to 144.
Lowered the Shotgun ammo reserve amount from 48 to 36.
Made health packs about 10% less likely to drop from enemies. The chance you find them in cabinets and chests has not been changed.
Nerfed the fire bullets power, fire rockets, fire bolts, and fire grenades a bit.
Nerfed the Ammo Conserve power by 10%.
Zombies now give the player about 15% less rage. Rage given by all other mobs has not been changed.
Removed one of the less fun messages in the title screen crawl which measures total HP lost since you started playing.
Decreased the amount of money dropped by enemies a bit.
Added 2 seconds to the “Chainsaw Massacre” extermination.
Decreased the range that attracts enemies to the player during the “Drop The Bass” extermination by quite a bit as it was WAY too overpowered.
Getting set on fire now does 50% less damage to the player.
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