Game
Bloodborne DM (A Fangame)
7 years ago

New build uploaded 0.1.7 + How the Parry System Works


5d09b0b4f2d06.png

The parry system has been added to the build, plus some of the AI changes.
Game Over screen has also been added.

Still a work in progress, but as it stands, if an enemy is framed in red, they are about to perform a power attack. Counter this with a pistol shot and they will become staggered, framed in yellow.

There are still some bugs in the AI that need to be worked out, and not all enemies have their power attacks added.

The levels are going to have to change a little bit to accomidate better enemy movement, and there are a few more scenery tiles that should be added.

Sound effects should be making an appearance soon, and eventually some cutscenes; if all goes well.



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Experimenting with a test level for 3d assets.

Getting some more work on the quick intro cutscene.

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^