Game
Rushaug: Feline Warfare

5 years ago

New build (v0.8.16) is up! TONS of improvements this time around! #gamedev #metroidvania #changelog #pixelart #stealthshooter #drone #platformer #2dplatformer


v0.8.16 Changelog:

- A new stun icon appearing over enemies when they are stunned by a flash grenade

- Added shadow to the crosshairs/cursor to better stand out from the background

- Debrief screen further developed to display both current mission stats and total stats

- Organized and added more statistics for tracking - Overhauls and improvements to multiple gun sprites

- More camo patterns for helicopter and other vehicles

- Fixed a bug where elevator would not return if it left the frame

- Enemy spawn system overhauled

- All enemy types has been compressed into one unit to reduce object count for better workflow as well as performance

- Remade the lighting system to fix a crucial performance bug that was draining processing power

- Fixed some lamps not emitting light under certain circumstances

- Prevented player from climbing ladders while ledge grabbing

- Fixed bug where enemies would ignore path nodes

- Added explosive barrels

- Implemented a system keeping track of all individual enemies killed in each room/area

- Enemies will not reset on re-entering areas unless alarm is triggered

- A "Sector Clear" message will display when last enemy in area is killed

- Produced a new tileset for ventilation shafts

- Added a recon drone with abilities for player to use

- Fixed a bug causing player to die if camera went too far above player

- Fixed a bug causing inventory type string letters to not display full length

- Made lasers more visible and eyecatching

- Added a ceiling camera

- Animated Trauma Kit usage

- Revised the level progression

- More dialogue sequences explaining game mechanics

- Fixed enemy AI bugs

- Made collectible pick-ups more aesthetic

- Made first shot fired always dead accurate

- Added directional signs to level

- Fixed bug causing burst-fire guns to continue firing after reloading

-Fixed bug allowing player to call support options while UI is invisible

-Fixed a bug causing player to go through nearby doors when climbing from ledge grab

- Minor improvements to User Interface



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