v0.8.76 Changelog:
Added hidden alternate route for players struggling to make jump in snow region (Mission 1)
Continued level design for Mission 2; oil refinery area, train depot, etc.
Increased distance for Enemy Proximity Indicator
Visually improved Enemy Proximity Indicator with shader FX
Applied same shader FX to CCTV detection cone
Bugfix: fixed bug causing Keycard Level to reset when entering new area
Optimization; removed outdated & unused scenes/assets
Designed a new modular Options Screen, accessible in-game
Reorganized variables related to volume mixing and reduced to 20 units, 5% increments of volume per unit
Wired audio channels to apply to player volume mix
Made tank/helicopter SFX pan to player/camera position
Added blur FX to screen while game is paused
Added a +15 HP effect to Bandage Kit
Disabled Passive Healing (+1HP every 2 sec) after 15 Sec without taking damage
Sped up fade out/in on Start Screen/Option Screen
Bugfix: Added missing code excluding Suppressor Kits from Save/Load data
Made player stop when reaching top of ladders
Startscreen; changed button-text "Exit to Windows" to "Exit Game"
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