Game
Rushaug: Feline Warfare

11 months ago

An update focusing on Quality of Life-improvements, a completely new modular Options Screen accessible in-game. as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update.

#devlog #update


v0.8.76 Changelog:

  • Added hidden alternate route for players struggling to make jump in snow region (Mission 1)

  • Continued level design for Mission 2; oil refinery area, train depot, etc.

  • Increased distance for Enemy Proximity Indicator

  • Visually improved Enemy Proximity Indicator with shader FX

  • Applied same shader FX to CCTV detection cone

  • Bugfix: fixed bug causing Keycard Level to reset when entering new area

  • Optimization; removed outdated & unused scenes/assets

  • Designed a new modular Options Screen, accessible in-game

  • Reorganized variables related to volume mixing and reduced to 20 units, 5% increments of volume per unit

  • Wired audio channels to apply to player volume mix

  • Made tank/helicopter SFX pan to player/camera position

  • Added blur FX to screen while game is paused

  • Added a +15 HP effect to Bandage Kit

  • Disabled Passive Healing (+1HP every 2 sec) after 15 Sec without taking damage

  • Sped up fade out/in on Start Screen/Option Screen

  • Bugfix: Added missing code excluding Suppressor Kits from Save/Load data

  • Made player stop when reaching top of ladders

  • Startscreen; changed button-text "Exit to Windows" to "Exit Game"



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