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138
3 years ago

New Console commands. [Features: Add props, change health, change material, change item, jump/walk speed, exedra...]




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Hello everyone!

I am excited to announce that Optigan will be stepping in a new direction from now on. Because of this, we will be cutting ties with TGF Engine in mid-June!

Things I plan on

- Moving objects

- Collaboration with D7

- Head turning/Bobbing

Behold: The Optigan Ring of Doom...

--Coming Soon to an Optigan Port Near you ;)--

In Celebration of my #spawnday, I am Releasing a "D7-Wikipedia!" It's Very Experimental, and I would like Feedback on it; It's 100% not finished yet, but when it is, I hope the community can enjoy it! #D7

>> https://sites.google.com/view/d7-pedia/ <<

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Yet another midnight trying to decipher ChatGPT's nonsense-

FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

It's always fun to play with rendering effects for an engine you're working on 👀

Was working on a game in Optigan D7, got carried away, and accidentally started working on something new... Woops! Both are more than halfway done & plan on releasing soon. In the meantime, have this 634 x 324, 88% quality teaser screenshot.

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

Umm... What?

Potential Epilepsy Warning!!

#3d #Engine #D7 #Game_Dev #Scratch