Game
Bloodborne DM (A Fangame)
7 years ago

New day, new build. I've added some markers to indicate the direction of attacks or where they will land, and damage indications are now active.

Cutscene animation is done, but not yet added.




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Getting some more work on the quick intro cutscene.

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Experimenting with a test level for 3d assets.

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Family band complete!

Why walk when you can jump?